Physics Calculator Online

Which physics quantity are you trying to find right now?

Pick the physics equation you need, enter your known values, and the calculator solves for the missing quantity. Covers the five most common classical mechanics relationships: Newton's second law, kinematic velocity, kinetic energy, gravitational potential energy, and power.

Updated July 2026 · How this works

Example calculation — edit any field to use your own numbers

Worth knowing
How It Works
The formula, explained simply

Push a book across a table and stop pushing — it slows down. That deceleration is a force in disguise, and the relationship between force, mass, and acceleration is one of the most useful patterns in all of physics. Isaac Newton formalized it: the net force on an object equals its mass multiplied by its acceleration. Every other equation in this tool is an extension of that core insight applied to specific situations.

Kinetic energy measures how much work an object can do by virtue of its motion. A car at highway speed carries enough kinetic energy to lift itself over a two-story building — that is why speed matters so much in crash physics. The equation squares velocity, which means doubling speed quadruples energy, not doubles it. This non-linear relationship is why speed limits are not arbitrary.

Power is the rate at which work is done — not how much total energy is used, but how fast it is delivered. A 100-watt bulb running for 10 hours uses the same total energy as a 1,000-watt microwave running for one hour. The distinction matters whenever timing is part of the problem: engines, motors, and human muscles are all rated by power because their useful output depends on how quickly they can deliver energy, not just how much they store.

When To Use This
Right tool, right situation

Use this tool when you have two of the three variables in a standard mechanics relationship and need the third. It is appropriate for homework checks, back-of-envelope engineering estimates, unit verification, and quick sanity checks on published figures. Athletes, cyclists, and coaches use kinetic energy and power calculations to benchmark physical output against lab-measured standards.

Do not use this tool when your problem involves variable acceleration — for example, a rocket burning fuel changes mass over time, so F = ma produces only an instantaneous value, not an average over the burn. Similarly, drag force is velocity-dependent, so a falling object does not have constant acceleration; this tool's kinematic equation will overestimate final velocity in air.

For relativistic speeds (above roughly 10% of the speed of light, or 30,000 km/s), Newtonian mechanics breaks down. KE = 0.5mv2 underestimates true kinetic energy at those velocities. This tool is strictly classical mechanics for everyday speeds and masses.

Common Mistakes
Why results sometimes look wrong

The most common mistake is mixing units. Entering mass in grams instead of kilograms produces a force in millinewtons rather than newtons — the calculation runs fine but the answer is off by a factor of 1,000. Always confirm your units before reading the result.

A second frequent error is treating weight and mass as interchangeable. Weight is a force (in Newtons), not a mass. A 70 kg person has a weight of 686.7 N on Earth. If you enter 70 into the force field when the problem specifies mass, every derived quantity will be wrong. The distinction matters the moment you leave Earth's surface or need precision.

For the velocity equation, users often forget that initial velocity must be included — setting it to zero is valid only if the object genuinely starts from rest. Omitting it or leaving the field blank when the object already has speed produces an underestimate of final velocity. The equation v = u + at requires all three: initial speed, acceleration, and time.

The Math
Worked examples and deeper derivation

Newton's second law: F = ma. Rearranged for mass: m = F/a. Rearranged for acceleration: a = F/m. These three are algebraically identical — choose which variable you are solving for based on which two you know.

Kinematic final velocity: v = u + at. Here u is initial velocity (m/s), a is acceleration (m/s2), and t is time (s). This assumes constant acceleration — the equation breaks down if acceleration changes during the interval. For non-uniform acceleration you need calculus (the integral of acceleration over time).

Kinetic energy: KE = 0.5 x m x v2. Potential energy: PE = mgh, where g is 9.81 m/s2 at Earth's surface. By conservation of energy, KE + PE stays constant for an object in free fall with no air resistance — so you can set 0.5mv2 = mgh to find the velocity at any height, which cancels mass entirely. Power: P = W/t, where W is work in Joules and t is time in seconds. One watt equals one joule per second.

Checking if a car's brakes can stop it in time
Equation: Force (F = m x a). Mass: 1,400 kg. Deceleration: -8.5 m/s2 (entered as -8.5).
Result: -11,900 N. The negative sign confirms the force opposes motion — this is the braking force. A 1,400 kg car needs nearly 12 kilonewtons to decelerate at 8.5 m/s2, which is well within typical disc brake capacity. Useful for checking whether a given stopping distance is physically plausible.
Estimating energy in a dropped object to choose the right safety mat
Equation: Potential Energy (PE = m x g x h). Mass: 22 kg. Height: 3.2 m.
Result: 689.5 J. A 22 kg object dropped from 3.2 m hits the ground with about 690 joules of potential energy converting to kinetic energy. Safety engineers use this to size impact-absorbing materials — gym crash mats are typically rated by the joules they can absorb, not just the weight they support.
A cyclist calculating power output during a race segment
Equation: Power (P = W / t). Work done: 18,000 J. Time: 45 seconds.
Result: 400 W. Sustaining 400 watts for 45 seconds is a serious sprint effort — professional cyclists peak around 1,500 W but average 250-350 W over a stage. This lets a competitive amateur benchmark their output against published power-to-weight ratios without needing a dedicated power meter reading.
Expert Unlock
The thing most explanations skip

Every equation here assumes the system is inertial — no rotating reference frame, no gravity gradient. The potential energy formula PE = mgh is a linearization valid only when height change is small compared to Earth's radius (about 6,371 km). At large altitudes, PE = -GMm/r is the correct expression, and the simple formula overestimates energy by measurable amounts above roughly 100 km. Similarly, kinetic energy in the formula assumes rigid body point-mass behavior — rotational kinetic energy (0.5 x I x omega2) is entirely separate and must be added when objects spin.

What do I enter for each physics equation?

What units do I use when entering values into this physics calculator?
Always use SI units: kilograms for mass, metres for distance, seconds for time, Newtons for force, and Joules for energy. If your values are in other units — pounds, feet, miles per hour — convert them first. A mass in pounds divided by 2.205 gives kilograms, and one foot equals 0.3048 metres.
Why does kinetic energy give the same result for negative velocity?
The kinetic energy formula squares velocity (v2), so a negative value becomes positive after squaring. A ball moving at -15 m/s has exactly the same kinetic energy as one moving at +15 m/s — the sign only tells you the direction of motion, which does not affect energy magnitude.
Can I use this calculator for projectile motion or circular motion?
This tool covers the five most common linear mechanics equations. Projectile motion decomposes into two separate kinematic equations — use the velocity equation for vertical and horizontal components independently. Circular motion requires centripetal acceleration (v2 / r), which you can calculate using the acceleration output once you have v and r.

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